Hardest Portal 2 Maps

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Portal
  1. Upload a new file Portal 2 Singleplayer Maps Portal 2 Co-op Maps Portal 1 Maps.
  2. Portal 2 is a puzzle-platform game developed by Valve.It was released in April 2011 for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360.The digital PC version is distributed online by Valve's Steam service, while all retail editions were distributed by Electronic Arts.
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C&C Red Alert 2: Yuri Revenge C&C Red Alert 3 Counter-Strike Garry's Mod Half-Life 2 Left 4 Dead Left 4 Dead 2 Minecraft Portal 2 StarCraft: Brood War Maps Mods Guides Upload. List of Portal 2 Cooperative maps. 1 Hub and Calibration Course; 2 Course 1: Team Building; 3 Course 2: Mass and Velocity; 4 Course 3: Hard. Portal 2 Coop Maps. List of SinglePlayer Portal 2 maps. 1 Chapter 1: The Courtesy Call; 2 Chapter 2: The Cold Boot; 3 Chapter 3: The Return; 4 Chapter 4.

Wake Up Call
Survive the manual overrideDifficulty: Story-related
How to obtain:To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the achievement automatically.
You Monster
Reunite with GLaDOSDifficulty: Story-related
How to obtain:This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.
Undiscouraged
Complete the first Thermal Discouragement Beam testDifficulty: Story-related
How to obtain:As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you'll be awarded with the achievement.
Drop Box
Place a cube on a button without touching the cubeDifficulty: Easy/Story-related
How to obtain: In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface. Place the other portal on the panel above the button and press the switch twice. Alternatively, press the switch in Wheatley's very first test chamber.
Bridge Over Troubling Water
Complete the first Hard Light Bridge testDifficulty: Story-related
How to obtain: During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.
SaBOTour
Make a break for itDifficulty: Story-related
How to obtain:Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.
Stalemate Associate
Press the button!Difficulty: Story-related
How to obtain:Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.
Tater Tote
Carry science forwardDifficulty: Story-related
How to obtain: Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.
Vertically Unchallenged
Master the Repulsion GelDifficulty: Story-related
How to obtain:This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.
Stranger Than Friction
Master the Propulsion GelDifficulty: Story-related
How to obtain: Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.
White Out
Complete the first Conversion Gel testDifficulty: Story-related
How to obtain: Complete the first Conversion Gel test.
Dual Pit Experiment
Do the same test twiceDifficulty: Story-related
How to obtain:Complete Wheatley's very first test chamber twice.
Tunnel of Funnel
Master the Excursion FunnelDifficulty: Story-related
How to obtain: Complete Chapter 8 Test Chamber 15.
The Part Where He Kills You
This is that partDifficulty: Story-related
How to obtain: When you meet up to Wheatley you may notice a small white area to his left. Fire a portal at that area. You will soon see white gel pouring from the ceiling. When it lands, fire an alternate portal and wait for white paint to splash on you. At your feet, fire the same portal you used on the white gel.
Lunacy
That just happenedDifficulty: Story-related
How to obtain: Complete the Single-player campaign.
High Five
Celebrate your cooperative calibration successDifficulty: Story-related
How to obtain: Simply complete the calibration course in co-op to get this achievement.
Team Building
Complete all test chambers in the Team Building co-op courseDifficulty: Story-related
How to obtain: Finish all 6 stages in course 1 of co-op mode.
Confidence Building
Complete all test chambers in the Mass and Velocity co-op courseDifficulty: Story-related
How to obtain: Finish all 8 stages in course 2 of co-op mode.
Bridge Building
Complete all test chambers in the Hard-Light Surfaces co-op courseDifficulty: Story-related
How to obtain: Finish all 8 stages in course 3 of co-op mode.
Obstacle Building
Complete all test chambers in the Excursion Funnels co-op courseDifficulty: Story-related
How to obtain: Finish all 9 stages in course 4 of co-op mode.
You Saved Science
Complete all test chambers in all courses of co-opDifficulty: Story-related
How to obtain: Complete the Co-op campaign.
Preservation of Mass
Break the rules in Test Chamber 07Difficulty: Easy
How to obtain: To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.
Pturretdactyl
Use an Aerial Faith Plate to launch a turretDifficulty: Easy
How to obtain: In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.
Portal
Good Listener
Take GLaDOS' escape adviceDifficulty: Easy
How to obtain:As you escape, GLaDOS invites you to enter the final test chamber. She's even solved it for you. Do it.
No Hard Feelings
Save a turret from redemptionDifficulty: Easy
How to obtain:During your escape, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up.
Scanned Alone
Stand in a defective turret detectorDifficulty: Easy
How to obtain:In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner. The achievement's icon is misleading, you do not need to stand in front of a defective turret to obtain it.
Ship Overboard
Discover the missing experimentDifficulty: Easy
How to obtain:At the start of 1970s Aperture, go to the top catwalk. Follow it to the room, and jump on the furniture in the corner to get to the doors. Step outside to receive the achievement.
Portrait of a Lady
Find a hidden portraitDifficulty: Easy
How to obtain:Immediately after Enrichment Sphere 4 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5. Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.
You Made Your Point
Refuse to solve the first test in Chapter 8Difficulty: Easy
How to obtain:Enter Wheatley's very first test chamber (with the 'moat area'), but don't press the switch and don't step on the button. Note that this is the first time you enter the chamber, not when Wheatley sends you through a second time.
Pit Boss
Show that pit who's bossDifficulty: Easy
How to obtain: At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.
Rock Portal Scissors
Win 3 co-op games of rock-paper-scissors in a rowDifficulty: Easy
How to obtain: After unlocking the Rock Paper Scissors Gesture, just keep on using the gesture with your partner over and over again until you get the achievement.
Air Show
Perform 2 aerial gestures before touching the ground in co-opDifficulty: Easy
How to obtain: During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it or do the gestures in an reversible Excursion Funnel.
Asking for Trouble
Taunt GLaDOS in front of a camera in each of the five co-op coursesDifficulty: Easy
How to obtain: In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.
Four Ring Circus
Enter 4 different portals without touching the ground in co-opDifficulty: Easy
How to obtain: Course 1, your friend needs to place portals next to eachother on the floor, which is under a ceiling where you can place your portal. Shoot a portal next to your friends portals and the other one on the ceiling facing one of your friends portals. Fall through your portal and when you go through one of your friends portals, you'll be facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while as you are falling through the portals and the achievement will appear. Alternatively. in Hub, let your friend place portals next to eachother on the 2 by 2 floor. Go through friend's portals and keep poping to friend's portals. While you are in mid-air, places portals where friend's portals placed on. Can also be done using a reversible Excursion Funnel, just like Air Show.
Narbacular Drop
Place a portal under your co-op partner while they are gesturingDifficulty: Easy
How to obtain: Self-explanatory.
Empty Gesture
Drop your co-op partner in goo while they are gesturing by removing the bridge under themDifficulty: Easy
How to obtain: Self-explanatory. Do this in a level with Hard Light Bridges. Usage of the timer is recommended.
Can't Touch This
Dance in front of a turret blocked by a hard light bridge in co-opDifficulty: Easy
How to obtain: Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.
Gesticul-8
Perform all 8 gestures of your own volition in co-opDifficulty: Easy
How to obtain: Once you get all the gestures, just perform them.
Friends List With Benefits
While playing co-op, hug 3 different people on your friends listDifficulty: Easy
How to obtain: Self-explanatory.
Party of Three
Find the hidden companion cube in co-op test chamberDifficulty: Easy
How to obtain: In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track. In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don't try this while attempting Still Alive.
Final Transmission
Find the hidden signal in one of the Rat Man's densDifficulty: Medium
How to obtain: When at the switch near the exit of Test Chamber 6, hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement.
Door Prize
Examine all the vitrified test chamber doorsDifficulty: Medium
How to obtain: There are three sets of three vitrifieddoors in Chapter 6. The first set is on the upper catwalk in the lake area, immediately after the hatch. The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o'-clock position. The third set is in the room above the control room where you find potato GLaDOS. Walk into the room from the top catwalk. Jump on the furniture in the back-left corner and go through the doors.
Schrodinger's Catch
Catch a blue-painted box before it touches the groundDifficulty: Medium
How to obtain: On Chapter 6, Enrichment Sphere 3 save the game before dropping Repulsion Gel on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier save. An alternate method of obtaining this achievement is to drop a little bit of Repulsion Gel on the cube, and then before it breaks out of the glass, drop water on it to stop the bouncing. Simply walk up to the cube and pick it up without touching the ground to get the achievement.
Triple Crown
Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds eachDifficulty: Medium
How to obtain: For this achievement you need to complete 3 of the 8 stages of the Course 2 in under 60 seconds. You do not need to do them in a row or in any specific order. Stages 1, 2 and 4 are very easy to complete within that time. Make a plan with your partner on who does what on the stages and practice the stages you and your partner find easy. Then make your attempt on the achievement.
Name
Iron Grip
Never lose a cube in Chamber 6 of the Mass and Velocity co-op courseDifficulty: Medium
How to obtain: In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you're doing before attempting this. If you lose one box, have the host type changelevel mp_coop_multifling_1in the developer console to reload the map.
Talent Show
Never lose a cube in Chamber 6 of the Mobility Gels co-op courseDifficulty: Medium
How to obtain: Self-explanatory, but make sure you and your partner know what you're doing. If you mess up, have the host (Atlas) reload the map by typing changelevel mp_coop_paint_red_racerin the developer console.
Overclocker
Complete Test Chamber 10 in 70 secondsDifficulty: Hard
How to obtain: Self-explanatory. Keep practicing the puzzle until you are confident at the sequence of puzzle elements and how to maneuver quickly to each one.
Smash TV
Break 11 test chamber monitorsDifficulty: Hard
How to obtain: In these test chambers, Wheatley's TV monitors are able to be smashed in the following ways: (this must be done in one run.)
  • Test Chamber 1: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley.
  • Test Chamber 2: Do basically the same thing from Test Chamber 1.
  • Test Chamber 3: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber.
  • Test Chamber 4: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright.
  • Test Chamber 5: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. The first is on the wall in which the funnel is being projected on, around the center (This will take experimentation.) The second is on the very right of the angled surface that you go through on your way to the exit.
  • Test Chamber 6: Launch yourself on the Aerial Faith Plate.
  • Test Chamber 11: Burn him with the Discouragement beam and the Redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.
  • Test Chamber 12: When you are in the place where you would normally use the cube to open the door, burn the monitor.
  • Test Chamber 15: Do the same thing as Test Chambers 1, 2, and 3.
  • Test Chamber 16: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in Repulsion Gel (save before this) You must only coat two of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing the crouch button to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.
  • Morton's Fork: If you miss a TV, there is still one more chance in the penultimate map. While Wheatley is informing you of your death option, place one portal underneath the Pneumatic Diversity Vent where the bombs come out. Put the other portal on the wall to your left facing Wheatley's TV. When you press the button, the bombs should fly through and destroy the TV, causing Wheatley to immediately stop talking ('All right, I'll take that as a no, then.') and leave.
Portal Conservation Society
Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placementsDifficulty: Hard
How to obtain: This achievement takes place on Portal 2 Co-op Course 3 Chamber 3, and is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.
Still Alive
Complete Course 4 with neither you nor your co-op partner dyingDifficulty: Very Hard
How to obtain: Get through the excursion funnels course in one run... with no deaths. Watch out for test chambers:
  • 3 Voice chat, the timer, and a clear understanding of the course/practice are highly recommended.
  • 6 Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice.
  • 8 This is a trust test so do not fool around. It's easy if you try/practice.
  • 9 Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... practice. Also, don't try to get Party of Three (see above).

Practice on all of these stages! That cannot be stressed enough! If you mess up, you can save a little bit of time by having the host type changelevel mp_coop_tbeam_redirectin the developer console to reload the first map instead of going back the hub.

Portal 2 Maps Download

Professor Portal
After completing co-op, complete Calibration Course online with a friend who hasn’t played beforeDifficulty: N/A
How to obtain: Find random partners online, and immediately leave the game if you do not see the opening film. when you find a beginner, exit the game, friend them, and invite them. This will take a long time depending on how lucky you are. Alternatively, this achievement can be very easy if you already have friends on Steam who have Portal 2, but haven't done co-op mode yet.

Portal 2 Map Name

Achievements
Achievements
Portal·Portal: Still Alive·Portal 2
Obtaining achievements
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List of Test Chambers in Portal 2.

  • 3Sixense MotionPack DLC

Single-player

Chapter 1: The Courtesy Call

Chapter 2: The Cold Boot

Chapter 3: The Return

Chapter 4: The Surprise

Chapter 5: The Escape

Chapter 6: The Fall

Chapter 7: The Reunion

Chapter 8: The Itch

Chapter 9: The Part Where He Kills You

  • Portal 2 Chapter 9Mash-up

Co-op

Main article: Co-op

Hub

Calibration Course

Course 1: Team Building

Course 2: Mass and Velocity

Course 3: Hard-Light Surfaces

Course 4: Excursion Funnels

Course 5: Mobility Gels

Additional Course: Art Therapy

Sixense MotionPack DLC

Single-player

Advanced chambers


Co-op

Additional Course: Non-Emotional Manipulation

See also


Hardest Portal 2 Coop Custom Maps

Test Chambers
Portal
Chambers
00·01·02·03·04·05·06·07·08·09·10·11·12·13·14·15·16·17·18·19 – Escape: 1·2·3·4 – GLaDOS' Chamber
Advanced
Bonus
13·14·15·16·17·18
Portal: Still Alive
Bonus
01·02·03·04·05·06·07·08·09·10·11·12·13·14
Portal 2
Single-player
Chapter 1: The Courtesy Call
Introduction·01·02·03 & 04·05·06·07 & 08·Her Chamber·Incinerator
Chapter 2: The Cold Boot
Chapter 3: The Return
09·10·11·12·13·14·15·16·17
Chapter 4: The Surprise
Chapter 5: The Escape
Turret Manufacturing·Turret Control Center·Neurotoxin Generator·Tube Ride·GLaDOS' Lair
Chapter 6: The Fall
The Pit·Beyond the Seal·Enrichment Sphere #1·Enrichment Sphere #2·Enrichment Sphere #3·Reconciliation
Chapter 7: The Reunion
Enrichment Sphere #4·Enrichment Sphere #5·Enrichment Sphere #6·Ascension
Chapter 8: The Itch
Frankenturrets·01·02·03·04·05·06·11·12·15·16
Chapter 9: The Part Where…
Mash-up·Holmes Vs Moriarty·Morton's Fork·Finale
Co-op
Co-op
Course 1: Team Building
01·02·03·04·05·06
Course 2: Mass and Velocity
Course 3: Hard-Light Surfaces
01·02·03·04·05·06·07·08
Course 4: Excursion Funnels
Course 5: Mobility Gels
01·02·03·04·05·06·07·08
Additional Course: Art Therapy
Sixense MotionPack DLC
Chambers
01·02·03·04·05·06·07
Advanced
Additional Course: Non-Emotional Manipulation
01·02·03·04·05·06

Hardest Portal 2 Coop Maps

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